micromax canvas hd lollipop update
I rewrite this tutorial from forum.xda-developers.com : The users of Micromax A116 Canvas Hd can now update their handsets to Android 5.0 Lo...
The Blog You Will Love To Revisit.
// Destroy everything that enters the trigger function OnTriggerEnter (other : Collider) {
Destroy(other.gameObject);
}
private ADBannerView banner = null;void Start()
{
banner = new ADBannerView(ADBannerView.Type.Banner, ADBannerView.Layout.Top);
ADBannerView.onBannerWasClicked += OnBannerClicked;
ADBannerView.onBannerWasLoaded += OnBannerLoaded;
}void OnBannerClicked()
{
Debug.Log("Clicked!\n");
}void OnBannerLoaded()
{
Debug.Log("Loaded!\n");
banner.visible = true;
}
| layout | Banner layout. |
| loaded | Checks if banner contents are loaded. |
| position | The position of the banner view. |
| size | The size of the banner view. |
| visible | Banner visibility. Initially banner is not visible. |
| ADBannerView | Creates a banner view with given type and auto-layout params. |
| IsAvailable | Checks if the banner type is available (e.g. MediumRect is available only starting with ios6). |
// Javascript example
@script AddComponentMenu ("Transform/Follow Transform")
class FollowTransform extends MonoBehaviour {
}
// C# example:
[AddComponentMenu("Transform/Follow Transform")]
public class FollowTransform : MonoBehaviour
{
}
| componentOrder | The order of the component in the component menu (lower is higher to the top). |
| AddComponentMenu | The script will be placed in the component menu according to menuName. |
private ADInterstitialAd fullscreenAd = null;void Start()
{
fullscreenAd = new ADInterstitialAd();
ADInterstitialAd.onInterstitialWasLoaded += OnFullscreenLoaded;
}void OnFullscreenLoaded()
{
fullscreenAd.Show();
}
| isAvailable | Checks if InterstitialAd is available (it is iPad-only and was added in iOS 4.3). |
| loaded | Has the interstitial ad object downloaded an advertisement? (Read Only) |
| ADInterstitialAd | Creates an interstitial ad. |
| ReloadAd | Reload advertisement. |
| Show | Shows full-screen advertisement to user. |
| anchor | The joint's anchor point on the object that has the joint component. |
| connectedAnchor | The joint's anchor point on the second object (ie, the one which doesn't have the joint component). |
| enabled | Enabled Behaviours are Updated, disabled Behaviours are not. |
| animation | The Animation attached to this GameObject (null if there is none attached). |
| audio | The AudioSource attached to this GameObject (null if there is none attached). |
| camera | The Camera attached to this GameObject (null if there is none attached). |
| collider | The Collider attached to this GameObject (null if there is none attached). |
| collider2D | The Collider2D component attached to the object. |
| constantForce | The ConstantForce attached to this GameObject (null if there is none attached). |
| gameObject | The game object this component is attached to. A component is always attached to a game object. |
| guiText | The GUIText attached to this GameObject (null if there is none attached). |
| guiTexture | The GUITexture attached to this GameObject (Read Only). (null if there is none attached). |
| hingeJoint | The HingeJoint attached to this GameObject (null if there is none attached). |
| light | The Light attached to this GameObject (null if there is none attached). |
| networkView | The NetworkView attached to this GameObject (Read Only). (null if there is none attached). |
| particleEmitter | The ParticleEmitter attached to this GameObject (null if there is none attached). |
| particleSystem | The ParticleSystem attached to this GameObject (null if there is none attached). |
| renderer | The Renderer attached to this GameObject (null if there is none attached). |
| rigidbody | The Rigidbody attached to this GameObject (null if there is none attached). |
| rigidbody2D | The Rigidbody2D that is attached to the Component's GameObject. |
| tag | The tag of this game object. |
| transform | The Transform attached to this GameObject (null if there is none attached). |
| collideConnected | Can the joint collide with the other Rigidbody2D object to which it is attached? |
| connectedBody | The Rigidbody2D object to which the other end of the joint is attached (ie, the object without the joint component). |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
| name | The name of the object. |
| BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
| CompareTag | Is this game object tagged with /tag/? |
| GetComponent | Returns the component of Type type if the game object has one attached, null if it doesn't. |
| GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. |
| GetComponentInParent | Returns the component of Type type in the GameObject or any of its parents. |
| GetComponents | Returns all components of Type type in the GameObject. |
| GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. |
| GetComponentsInParent | Returns all components of Type type in the GameObject or any of its parents. |
| SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. |
| SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the game object. |
| Destroy | Removes a gameobject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares if two objects refer to the same. |
| secondaryTouchEnabled | Property indicating whether the system provides secondary touch input. |
| secondaryTouchHeight | Property indicating the height of the secondary touchpad. |
| secondaryTouchWidth | Property indicating the width of the secondary touchpad. |
| touchCountSecondary | Number of secondary touches. Guaranteed not to change throughout the frame. (Read Only). |
| GetSecondaryTouch | Returns object representing status of a specific touch on a secondary touchpad (Does not allocate temporary variables). |
// Destroy everything that enters the trigger function OnTriggerEnter (other : Collider) {
Destroy(other.gameObject);
}
private ADBannerView banner = null;void Start()
{
banner = new ADBannerView(ADBannerView.Type.Banner, ADBannerView.Layout.Top);
ADBannerView.onBannerWasClicked += OnBannerClicked;
ADBannerView.onBannerWasLoaded += OnBannerLoaded;
}void OnBannerClicked()
{
Debug.Log("Clicked!\n");
}void OnBannerLoaded()
{
Debug.Log("Loaded!\n");
banner.visible = true;
}
| layout | Banner layout. |
| loaded | Checks if banner contents are loaded. |
| position | The position of the banner view. |
| size | The size of the banner view. |
| visible | Banner visibility. Initially banner is not visible. |
| ADBannerView | Creates a banner view with given type and auto-layout params. |
| IsAvailable | Checks if the banner type is available (e.g. MediumRect is available only starting with ios6). |
// Javascript example
@script AddComponentMenu ("Transform/Follow Transform")
class FollowTransform extends MonoBehaviour {
}
// C# example:
[AddComponentMenu("Transform/Follow Transform")]
public class FollowTransform : MonoBehaviour
{
}
| componentOrder | The order of the component in the component menu (lower is higher to the top). |
| AddComponentMenu | The script will be placed in the component menu according to menuName. |
private ADInterstitialAd fullscreenAd = null;void Start()
{
fullscreenAd = new ADInterstitialAd();
ADInterstitialAd.onInterstitialWasLoaded += OnFullscreenLoaded;
}void OnFullscreenLoaded()
{
fullscreenAd.Show();
}
| isAvailable | Checks if InterstitialAd is available (it is iPad-only and was added in iOS 4.3). |
| loaded | Has the interstitial ad object downloaded an advertisement? (Read Only) |
| ADInterstitialAd | Creates an interstitial ad. |
| ReloadAd | Reload advertisement. |
| Show | Shows full-screen advertisement to user. |
| anchor | The joint's anchor point on the object that has the joint component. |
| connectedAnchor | The joint's anchor point on the second object (ie, the one which doesn't have the joint component). |
| enabled | Enabled Behaviours are Updated, disabled Behaviours are not. |
| animation | The Animation attached to this GameObject (null if there is none attached). |
| audio | The AudioSource attached to this GameObject (null if there is none attached). |
| camera | The Camera attached to this GameObject (null if there is none attached). |
| collider | The Collider attached to this GameObject (null if there is none attached). |
| collider2D | The Collider2D component attached to the object. |
| constantForce | The ConstantForce attached to this GameObject (null if there is none attached). |
| gameObject | The game object this component is attached to. A component is always attached to a game object. |
| guiText | The GUIText attached to this GameObject (null if there is none attached). |
| guiTexture | The GUITexture attached to this GameObject (Read Only). (null if there is none attached). |
| hingeJoint | The HingeJoint attached to this GameObject (null if there is none attached). |
| light | The Light attached to this GameObject (null if there is none attached). |
| networkView | The NetworkView attached to this GameObject (Read Only). (null if there is none attached). |
| particleEmitter | The ParticleEmitter attached to this GameObject (null if there is none attached). |
| particleSystem | The ParticleSystem attached to this GameObject (null if there is none attached). |
| renderer | The Renderer attached to this GameObject (null if there is none attached). |
| rigidbody | The Rigidbody attached to this GameObject (null if there is none attached). |
| rigidbody2D | The Rigidbody2D that is attached to the Component's GameObject. |
| tag | The tag of this game object. |
| transform | The Transform attached to this GameObject (null if there is none attached). |
| collideConnected | Can the joint collide with the other Rigidbody2D object to which it is attached? |
| connectedBody | The Rigidbody2D object to which the other end of the joint is attached (ie, the object without the joint component). |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
| name | The name of the object. |
| BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
| CompareTag | Is this game object tagged with /tag/? |
| GetComponent | Returns the component of Type type if the game object has one attached, null if it doesn't. |
| GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. |
| GetComponentInParent | Returns the component of Type type in the GameObject or any of its parents. |
| GetComponents | Returns all components of Type type in the GameObject. |
| GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. |
| GetComponentsInParent | Returns all components of Type type in the GameObject or any of its parents. |
| SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. |
| SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the game object. |
| Destroy | Removes a gameobject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares if two objects refer to the same. |
| secondaryTouchEnabled | Property indicating whether the system provides secondary touch input. |
| secondaryTouchHeight | Property indicating the height of the secondary touchpad. |
| secondaryTouchWidth | Property indicating the width of the secondary touchpad. |
| touchCountSecondary | Number of secondary touches. Guaranteed not to change throughout the frame. (Read Only). |
| GetSecondaryTouch | Returns object representing status of a specific touch on a secondary touchpad (Does not allocate temporary variables). |

























































Get our latest updates direct in your inbox.Just enter your wail address below....
Your privacy and email address are safe with us!